{"id":361,"date":"2014-04-16T08:34:05","date_gmt":"2014-04-16T14:34:05","guid":{"rendered":"http:\/\/blogs.discovery.wisc.edu\/designinvr-14\/?p=361"},"modified":"2014-04-16T13:31:29","modified_gmt":"2014-04-16T19:31:29","slug":"reading-10","status":"publish","type":"post","link":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/2014\/04\/16\/reading-10\/","title":{"rendered":"Reading 10"},"content":{"rendered":"<p><strong>For class<\/strong>\u00a04\/21\/14<br \/>\n<strong>Post Comments by<\/strong>\u00a011:59 pm on 4\/20\/14<\/p>\n<p><strong>Disney\u2019s Aladdin: first steps toward storytelling in virtual reality<\/strong><br \/>\nRandy Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine<br \/>\n<a href=\"http:\/\/ivizlab.sfu.ca\/arya\/Papers\/ACM\/SIGGRAPH-96\/Storytelling%20in%20VR.pdf\">http:\/\/ivizlab.sfu.ca\/arya\/Papers\/ACM\/SIGGRAPH-96\/Storytelling%20in%20VR.pdf<\/a><\/p>\n<p><strong>Serious games continuum: Between games for purpose and experiential environments for purpose<\/strong><br \/>\nTim Marsh<br \/>\n<a href=\"http:\/\/www.sciencedirect.com\/science\/article\/pii\/S1875952110000224\">http:\/\/www.sciencedirect.com\/science\/article\/pii\/S1875952110000224<\/a><\/p>\n<p>or here on box<\/p>\n<p><a href=\"https:\/\/uwmadison.box.com\/s\/mpw7kwntw2b29h8p6och\">https:\/\/uwmadison.box.com\/s\/mpw7kwntw2b29h8p6och<\/a><\/p>\n<p><strong>Discussion Article 1\u00a0(Pick 3)<\/strong><\/p>\n<ol>\n<li>Do you feel like storytelling in VR has evolved to the author\u2019s hope?\u00a0 If why, what do you think has slowed it\u2019s growth.\u00a0 If yes, descibe examples that you think show this evolution.<\/li>\n<li>Are you surprised by the lack of head rotation?\u00a0 What did you think contributed most to this result?\u00a0 Would you expect the same type of head rotation profile in the CAVE?<\/li>\n<li>Which of the general observations do you find most useful for trying to design a project?\u00a0 In what ways could you use this insight for your project?<\/li>\n<li>In the survey, pick either a result the you found interesting or a question you found curious and briefly discuss.\u00a0 Do you think it made sense to present the results grouped by gender?<\/li>\n<li>Do you feel like the research challenges are still relevant or have been solved?\u00a0 Choose one of the\u00a0 challenges that you think would be interesting to try to explore.\u00a0 Discuss one idea of how you might start to attempt to undertake this challenge.<\/li>\n<\/ol>\n<p><strong>Discussion Article 2 (Pick 3)<\/strong><\/p>\n<ol>\n<li>Do you agree with the author\u2019s definition of serious games (p 63)?\u00a0 Do you agree with the continuum on Figure 1?\u00a0 Can something be a game and have no gaming characteristics for experience?<\/li>\n<li>Choose one of the examples listed in section 3.x.\u00a0 Find and list a\u00a0 video or external reference for the example.\u00a0 Discuss how you would position this example on the continuum.<\/li>\n<li>Do you agree with the author\u2019s discussion point that serious gaming is a form of cost-effective VR?\u00a0 Do you think all of VR could be considered a form of serious gaming?<\/li>\n<li>Define and discuss the term &#8216;games&#8217;. \u00a0Discuss how your definition agrees or contradicts this article<\/li>\n<li>You may find a term or topic that you are unfamiliar with. \u00a0If you would like to, do a little research on the subject (wikipedia would be a good place to start). Briefly describe your understanding of this concept and how confident you are about this understanding.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>For class\u00a04\/21\/14 Post Comments by\u00a011:59 pm on 4\/20\/14 Disney\u2019s Aladdin: first steps toward storytelling in virtual reality Randy Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine http:\/\/ivizlab.sfu.ca\/arya\/Papers\/ACM\/SIGGRAPH-96\/Storytelling%20in%20VR.pdf Serious games continuum: Between games for purpose and experiential environments for purpose &hellip; <a href=\"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/2014\/04\/16\/reading-10\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/posts\/361"}],"collection":[{"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/comments?post=361"}],"version-history":[{"count":2,"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/posts\/361\/revisions"}],"predecessor-version":[{"id":366,"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/posts\/361\/revisions\/366"}],"wp:attachment":[{"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/media?parent=361"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/categories?post=361"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/designinvr-14\/wp-json\/wp\/v2\/tags?post=361"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}