{"id":196,"date":"2013-03-07T17:51:35","date_gmt":"2013-03-07T23:51:35","guid":{"rendered":"http:\/\/blogs.discovery.wisc.edu\/ds501\/?p=196"},"modified":"2013-03-08T00:25:43","modified_gmt":"2013-03-08T06:25:43","slug":"reading-7","status":"publish","type":"post","link":"https:\/\/blogs.discovery.wisc.edu\/ds501\/2013\/03\/07\/reading-7\/","title":{"rendered":"Reading 7"},"content":{"rendered":"<p style=\"text-align: center;\"><strong>For class 3\/12\/13<br \/>\n<\/strong><strong>Post Comments by<\/strong>\u00a011:59 PM on 3\/10\/13<\/p>\n<p><strong>Disney&#8217;s Aladdin: first steps toward storytelling in virtual reality<\/strong><br \/>\nRandy Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine<br \/>\n<a href=\"http:\/\/ivizlab.sfu.ca\/arya\/Papers\/ACM\/SIGGRAPH-96\/Storytelling%20in%20VR.pdf\">http:\/\/ivizlab.sfu.ca\/arya\/Papers\/ACM\/SIGGRAPH-96\/Storytelling%20in%20VR.pdf<\/a><\/p>\n<p><strong>Serious games continuum: Between games for purpose and experiential environments for purpose<\/strong><br \/>\nTim Marsh<br \/>\n<a href=\"http:\/\/www.sciencedirect.com\/science\/article\/pii\/S1875952110000224\">http:\/\/www.sciencedirect.com\/science\/article\/pii\/S1875952110000224<\/a><\/p>\n<p>Note: This article requires you to be on campus. You can log into sight with your netid through this link: <a href=\"http:\/\/sfx.wisconsin.edu\/wisc?sid=google&amp;auinit=T&amp;aulast=Marsh&amp;atitle=Serious+games+continuum:+Between+games+for+purpose+and+experiential+environments+for+purpose&amp;title=Entertainment+computing&amp;volume=2&amp;issue=2&amp;date=2011&amp;spage=61&amp;issn=1875-9521\">http:\/\/sfx.wisconsin.edu\/wisc?sid=google&amp;auinit=T&amp;aulast=Marsh&amp;atitle=Serious+games+continuum:+Between+games+for+purpose+and+experiential+environments+for+purpose&amp;title=Entertainment+computing&amp;volume=2&amp;issue=2&amp;date=2011&amp;spage=61&amp;issn=1875-9521<\/a><\/p>\n<p><strong>Discussion:<\/strong><\/p>\n<p><strong>Disney&#8217;s Aladdin: first steps toward storytelling in virtual reality<\/strong> (Pick 3)<\/p>\n<p>Do you feel like storytelling in VR has evolved to the author&#8217;s hope?\u00a0 If why, what do you think has slowed it&#8217;s growth.\u00a0 If yes, descibe examples that you think show this evolution.<\/p>\n<p>Are you surprised by the lack of head rotation?\u00a0 What did you think contributed most to this result?\u00a0 Would you expect the same type of head rotation profile in the CAVE?<\/p>\n<p>Which of the general observations do you find most useful for trying to design a project?\u00a0 In what ways could you use this insight for your project?<\/p>\n<p>In the survey, pick either a result the you found interesting or a question you found curious and briefly discuss.\u00a0 Do you think it made sense to present the results grouped by gender?<\/p>\n<p>Do you feel like the research challenges are still relevant or have been solved?\u00a0 Choose one of the\u00a0 challenges that you think would be interesting to try to explore.\u00a0 Discuss one idea of how you might start to attempt to undertake this challenge.<\/p>\n<p><strong>Serious games continuum: Between games for purpose and experiential environments for purpose<\/strong><\/p>\n<p>Do you agree with the author&#8217;s definition of serious games (p 63)?\u00a0 Do you agree with the continuum on Figure 1?\u00a0 Can something be a game and have no gaming characteristics for experience?<\/p>\n<p>Choose one of the examples listed in section 3.x.\u00a0 Find and list a\u00a0 video or external reference for the example.\u00a0 Discuss how you would position this example on the continuum.<\/p>\n<p>Do you agree with the author&#8217;s discussion point that serious gaming is a form of cost-effective VR?\u00a0 Do you think all of VR could be considered a form of serious gaming?<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For class 3\/12\/13 Post Comments by\u00a011:59 PM on 3\/10\/13 Disney&#8217;s Aladdin: first steps toward storytelling in virtual reality Randy Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine http:\/\/ivizlab.sfu.ca\/arya\/Papers\/ACM\/SIGGRAPH-96\/Storytelling%20in%20VR.pdf Serious games continuum: Between games for purpose and experiential environments for &hellip; <a href=\"https:\/\/blogs.discovery.wisc.edu\/ds501\/2013\/03\/07\/reading-7\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[6],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/posts\/196"}],"collection":[{"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/comments?post=196"}],"version-history":[{"count":3,"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/posts\/196\/revisions"}],"predecessor-version":[{"id":198,"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/posts\/196\/revisions\/198"}],"wp:attachment":[{"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/media?parent=196"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/categories?post=196"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/ds501\/wp-json\/wp\/v2\/tags?post=196"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}