{"id":251,"date":"2013-11-18T21:46:41","date_gmt":"2013-11-18T21:46:41","guid":{"rendered":"http:\/\/blogs.discovery.wisc.edu\/kponto\/?p=251"},"modified":"2013-11-19T16:57:23","modified_gmt":"2013-11-19T16:57:23","slug":"ds-50135400-design-in-virtual-reality-spring-2014","status":"publish","type":"post","link":"https:\/\/blogs.discovery.wisc.edu\/kponto\/2013\/11\/18\/ds-50135400-design-in-virtual-reality-spring-2014\/","title":{"rendered":"DS 501(35400): Design in Virtual Reality Spring 2014"},"content":{"rendered":"<p><strong>Course Information<\/strong><br \/>\nThis course introduces students to the field of Virtual Reality and focuses on creating immersive, interactive virtual experiences.<\/p>\n<p>Topics include:<\/p>\n<ul>\n<li>Historical Perspectives on Virtual Reality Technology<\/li>\n<li>Computer Graphics and 3-D Modeling<\/li>\n<li>Human Perception and Psychology<\/li>\n<li>Human Computer Interaction<\/li>\n<\/ul>\n<p>This course is designed for students with backgrounds in Computer Science, Engineering, Art, Architecture, and Design. Students will be working in interdisciplinary teams on projects, culminating in a final event that will be showcased to the public.<\/p>\n<p><strong>Schedule:<\/strong> MWF 11:00-11:50<\/p>\n<p><strong>PreReqs:<\/strong> None<\/p>\n<p><strong>Book:<\/strong> Reading material for the course will be listed the class website. There will be no textbook for the course.<\/p>\n<p><strong>Schedule<\/strong><br \/>\nThe content for the course will be determined by the interests of the students taking the class.\u00a0 A rough outline of the schedule can be found below.<\/p>\n<p><span style=\"text-decoration: underline;\"> Weeks 1 -4<\/span><br \/>\nThe course will introduce students to the field of VR. Readings will cover ideas of presence, history, and basic technology challenges for VR. Assignments will work to build fundamentals for design in the class.<\/p>\n<p><span style=\"text-decoration: underline;\">Weeks 5-8<\/span><br \/>\nThis section will dive into design considerations for Virtual Reality. Readings will focus on methods, goals, critiques of VR. Students will build a virtual environment for their second assignment. Students will develop project ideas.<\/p>\n<p><span style=\"text-decoration: underline;\">Weeks 9-12<\/span><br \/>\nThis section will cover technology and applications in with Virtual Reality. Readings will focus on use cases, experiments and applications of virtual environments. Students will form and begin the development of their final projects.<\/p>\n<p><span style=\"text-decoration: underline;\">Weeks 13-15<\/span><br \/>\nThis section will cover the future for Virtual Reality technology. Readings will focus on Augmented Reality, Mixed Reality, Brain Computer Interfaces, and experimental technologies. Students will be expected to complete their final projects during this time. Final presentations will occur before finals.<\/p>\n<p><strong>Grading<\/strong><br \/>\n<span style=\"text-decoration: underline;\">Attendance and Participation 20%<\/span><br \/>\nStudents will be expected to be at all classes. As issues may arise, one miss is allowed. All additional misses will deduct 5% per occurrence. Students are also expected to be active in in-class discussions (i.e. participation). Students who are not engaged will see a reduction this portion of their grade as well.<br \/>\n<span style=\"text-decoration: underline;\"><br \/>\nReading 20%<\/span><br \/>\nWe will have weekly readings that will be posted on the website. These reading will also include some questions. These questions should be answer by making a comment on the posting by 11:59 on Sunday.<br \/>\n<span style=\"text-decoration: underline;\"><br \/>\nAssignments 20%<\/span><br \/>\nWe will have three assignments as a means to build up into the project. These assignments will be done individually. The first assignment will be a warm-up exercise, the second assignment will be to build an environment, the third assignment will be pitch a project idea to the class. All assignments will be posted on the class website<br \/>\n<span style=\"text-decoration: underline;\"><br \/>\nProjects 40%<\/span><br \/>\nThe final projects will be large part of the grade. Students will be expected to come up with a project idea and description that will be posted online. Students will update the status of the project both online and in in-class discussion on a weekly basis. The final projects will be shown in a public event. Grades will be based on the quality of the final product and the documentation of the work.<\/p>\n<p><strong>Policies<\/strong><br \/>\n1. Students are responsible to be aware of announcements on the course web. This will be the primary way for making announcements.<br \/>\n2. Class attendance is mandatory, and participation is an essential component.<br \/>\n3. Late assignments (and work) are strongly discouraged and will result in a reduction in<br \/>\nyour grade. Deadlines are there for a reason. Please consult the instructor if a<br \/>\ncircumstance arises that requires a deadline extension.<br \/>\n4. Students are to use the course web (Wiki) in a responsible manner. You should not<br \/>\nexploit the lack of security. For example, do not damage another person\u2019s work, or look at someone else\u2019s writing before you complete your own. Do not do anything that prevents the instructor from being able to read or edit any work.<br \/>\n5. Students must give proper attribution for any pieces used as part of their work.<br \/>\n6. Students will be expected to contribute during class discussions.<br \/>\n7. Students taking this course will be expected to work with teams of individuals who may<br \/>\nor may not be associated with their major.<br \/>\n8. Students will be granted access to work with higher end technology. Therefore any abuse of these privileges will have severe repercussions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Course Information This course introduces students to the field of Virtual Reality and focuses on creating immersive, interactive virtual experiences. Topics include: Historical Perspectives on Virtual Reality Technology Computer Graphics and 3-D Modeling Human Perception and Psychology Human Computer Interaction This course is designed for students with backgrounds in Computer Science, Engineering, Art, Architecture, and [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/posts\/251"}],"collection":[{"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/comments?post=251"}],"version-history":[{"count":7,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/posts\/251\/revisions"}],"predecessor-version":[{"id":257,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/posts\/251\/revisions\/257"}],"wp:attachment":[{"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/media?parent=251"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/categories?post=251"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/tags?post=251"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}