{"id":353,"date":"2013-02-19T19:26:51","date_gmt":"2013-02-19T19:26:51","guid":{"rendered":"http:\/\/blogs.discovery.wisc.edu\/kponto\/?p=353"},"modified":"2014-02-19T19:27:10","modified_gmt":"2014-02-19T19:27:10","slug":"poster-say-it-to-see-it-a-speech-based-immersive-model-retrieval-system","status":"publish","type":"post","link":"https:\/\/blogs.discovery.wisc.edu\/kponto\/2013\/02\/19\/poster-say-it-to-see-it-a-speech-based-immersive-model-retrieval-system\/","title":{"rendered":"Poster: Say it to see it: A speech based immersive model retrieval system"},"content":{"rendered":"<p><strong>Poster: Say it to see it: A speech based immersive model retrieval system<\/strong><br \/>\nRoss Tredinnick, Kevin Ponto<\/p>\n<p><strong>Abstract<\/strong><\/p>\n<p>Virtual spaces have proven to be a valuable means to visualize and inspect 3D environments. Unfortunately, adding objects to 3D scenes while inside of an immersive environment is often difficult as the means used to acquire models from repositories are built for standard computer interfaces and are generally not available during a users session. We develop a novel interface for the insertion of models into a virtual scene through the use of voice, 3D visuals, and a 3D input device. Our interface seamlessly communicates with external model repositories (Trimble 3D Warehouse) enabling models to be acquired and inserted in the scene during a user&#8217;s virtual session. We see the benefits of our pipeline and interface in the fields of design, architecture, and simulation.<\/p>\n<p><a href=\"http:\/\/blogs.discovery.wisc.edu\/kponto\/files\/2014\/02\/sayittoseeit.jpg\"><img class=\"aligncenter size-full wp-image-354\" title=\"sayittoseeit\" src=\"http:\/\/blogs.discovery.wisc.edu\/kponto\/files\/2014\/02\/sayittoseeit.jpg\" alt=\"\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Poster: Say it to see it: A speech based immersive model retrieval system Ross Tredinnick, Kevin Ponto Abstract Virtual spaces have proven to be a valuable means to visualize and inspect 3D environments. Unfortunately, adding objects to 3D scenes while inside of an immersive environment is often difficult as the means used to acquire models [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[5],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/posts\/353"}],"collection":[{"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/comments?post=353"}],"version-history":[{"count":2,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/posts\/353\/revisions"}],"predecessor-version":[{"id":356,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/posts\/353\/revisions\/356"}],"wp:attachment":[{"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/media?parent=353"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/categories?post=353"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/kponto\/wp-json\/wp\/v2\/tags?post=353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}