{"id":549,"date":"2014-10-17T21:38:49","date_gmt":"2014-10-17T21:38:49","guid":{"rendered":"http:\/\/blogs.discovery.wisc.edu\/projects\/?p=549"},"modified":"2015-04-13T16:20:58","modified_gmt":"2015-04-13T16:20:58","slug":"things-that-render-a-scene","status":"publish","type":"post","link":"https:\/\/blogs.discovery.wisc.edu\/projects\/2014\/10\/17\/things-that-render-a-scene\/","title":{"rendered":"Things that Render a Scene"},"content":{"rendered":"<p>It&#8217;s still not clear exactly how best to build modified FOVs. \u00a0We need more complicated scenes; here are a few things we might use to generate\u00a0them:<\/p>\n<h1>Unity<\/h1>\n<p>Unity has a nice editor, and we can expect students to be familiar with it. \u00a0I don&#8217;t think we get source code.<\/p>\n<p><a href=\"http:\/\/blogs.unity3d.com\/2014\/09\/20\/expanded-oculus-rift-support-in-unity\/\">Unity claims they&#8217;ll have Rift support for free users soon.<\/a> \u00a0That was in September.<\/p>\n<p>Unity pro already has support, and costs either $75 \/ month (with\u00a0a 12 month contract), or $1,500. \u00a0That&#8217;s per component; if we want the base and android, that&#8217;s $150 \/ month, or $3,000.<\/p>\n<p>For educational licencing, we could contact them as suggested on the official site:<\/p>\n<p>https:\/\/store.unity3d.com\/education<\/p>\n<p>Or purchase from\u00a0the official reseller:<\/p>\n<p>http:\/\/www.studica.com\/unity<\/p>\n<p>They offer all components in a watermarked version for $150 per year, individual components for a one-time $750, or all components for a one-time $1,999; we&#8217;d want the main component, and maybe\u00a0android or ios.<\/p>\n<p>These are all pre-orders for Unity 5.<\/p>\n<p>Studica claims all of their discounts\u00a0end on October 31st, 2014.<\/p>\n<p><strong>Unreal Engine<\/strong><\/p>\n<p>With this we get source; it&#8217;s unclear how it compares to Unity. \u00a0They also have a visual editor, and some weird pegs-and-wires visual programming system that I&#8217;m a little curious to see in the wild, how it shapes the way people think about programming.<\/p>\n<p>Free to students via the <a href=\"https:\/\/education.github.com\/pack\">Github Student Developer Pack<\/a>. \u00a0They&#8217;ve given me access for a year; I think there&#8217;s some kind of renewal process after.<\/p>\n<p>Free to schools by filling out the form at the bottom of <a href=\"https:\/\/www.unrealengine.com\/education\">this page<\/a>.<\/p>\n<p>Non-educational\u00a0licences are $20 \/ month; with both educational and non-, they claim 5% of your profits if you launch a commercial product.<\/p>\n<p><strong>Just Load Something and Draw It<\/strong><\/p>\n<p>Both of those will sometimes be inflexible; even with the full source code of Unreal, even simple modifications mean\u00a0a lot of\u00a0learning their system. \u00a0Implicit in the act of research is doing things established engines don&#8217;t expect.<\/p>\n<p>For quick tests and simple scenes, we might want a really barebones way to load, manipulate, and render models. \u00a0For that, I&#8217;m looking at <a href=\"http:\/\/assimp.sourceforge.net\/\">Open Asset Import Library<\/a>.<\/p>\n<p>I haven&#8217;t yet had time to look at these in detail; a future post may have\u00a0some kind of\u00a0comparison.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s still not clear exactly how best to build modified FOVs. \u00a0We need more complicated scenes; here are a few things we might use to generate\u00a0them: Unity Unity has a nice editor, and we can expect students to be familiar &hellip; <a href=\"https:\/\/blogs.discovery.wisc.edu\/projects\/2014\/10\/17\/things-that-render-a-scene\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":89,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[32,3],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/posts\/549"}],"collection":[{"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/users\/89"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/comments?post=549"}],"version-history":[{"count":1,"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/posts\/549\/revisions"}],"predecessor-version":[{"id":550,"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/posts\/549\/revisions\/550"}],"wp:attachment":[{"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/media?parent=549"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/categories?post=549"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/projects\/wp-json\/wp\/v2\/tags?post=549"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}