{"id":410,"date":"2015-11-12T12:53:26","date_gmt":"2015-11-12T18:53:26","guid":{"rendered":"http:\/\/blogs.discovery.wisc.edu\/vr2015\/?p=410"},"modified":"2015-11-12T12:54:41","modified_gmt":"2015-11-12T18:54:41","slug":"eco-nut-week-3","status":"publish","type":"post","link":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/2015\/11\/12\/eco-nut-week-3\/","title":{"rendered":"Eco Nut: Week 3"},"content":{"rendered":"<p><b>Accomplishment made by team<\/b><\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li><b><b>Trial of HTC Vive<\/b><\/b><\/li>\n<li><b>Storyboard and Interaction Design<\/b><\/li>\n<li><strong>Testing Unity Assets and combining\u00a0them together<\/strong><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo.png\">\u00a0<\/a><\/p>\n<p><a href=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/IMG_3684.jpg\"><img loading=\"lazy\" class=\"alignnone wp-image-419 size-large\" src=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/IMG_3684-1024x768.jpg\" alt=\"IMG_3684\" width=\"1024\" height=\"768\" srcset=\"https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/IMG_3684-1024x768.jpg 1024w, https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/IMG_3684-300x225.jpg 300w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><b>1.Trial of HTC Vive<\/b><\/p>\n<p><span style=\"font-weight: 400\">Tyler set up a HTC Vive in SoHE VR lab. All of us tried 3-4 games with HTC Vive and discussed how we would be able to use HTC Vive for our project. One problem we might have is limited interactive VR space with HTC Vive. As we want our player to explore large space this is potential challenge of using HTC Vive. After trying the various demos, we tested our own assets in the Vive and immediately saw how we could possibly interact with the environment. It was strange to walk around in a low-poly world. Unfortunately, we may not have the Vive until the end of the semester, so development on Vive is still uncertain. Most properties should transfer between the DK2 and the Vive, so we can still move forward with development.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>2. Storyboard and interaction Design<\/b><\/p>\n<p><b><i>2.1. Storyboard Creation<\/i><\/b><\/p>\n<p><span style=\"font-weight: 400\">1. \u00a0 \u00a0 Start<\/span><\/p>\n<p><i><span style=\"font-weight: 400\">Gazelle\u2019s Narration on Global Warming (1-2minutes)<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400\">A player starts the game by exploring a beautiful forest (Visual cues: Snow on the top of the mountain, thickly wooded hills, clear lake, forest animal running everywhere, clear sky etc). At a point in the forest an annoyed gazelle (Or herd of gazelle) approach the player muttering and cursing in the general direction of the player. The gazelle guides the player back to the house, most likely in an attempt to keep them there so they don\u2019t cause any environmental harm. During this short journey, the gazelle tells the player how nature could be beautifully preserved in this place without human interruption. But, now that the human is here, there is practically no hope. The gazelle laments about the variety of things that a human could mess up in the forest environment. She tells a story that too much of carbon dioxide trapped heat and warmed the planet and blames irrational behavior of human resulting in global warming. \u00a0At the door deer asks the player to not do anything stupid inside of the house to ruin the environment, and then asks that the human stay in the home as to not ruin the environment outside. \u00a0<\/span><\/p>\n<p>2. \u00a0 \u00a0 In the House<\/p>\n<p><span style=\"font-weight: 400\">A spider(<\/span><i><span style=\"font-weight: 400\">or evil deer whatever. I could not come up with animal that represents evilness\/darkness<\/span><\/i><span style=\"font-weight: 400\">) welcome a player in the house and ask him\/her to destroy environment instead. <\/span><\/p>\n<p><span style=\"font-weight: 400\">2.1) Trash everything!<\/span><\/p>\n<p><span style=\"font-weight: 400\">A spider tell a player that trash in the landfill release methane gas. But so what? he ask a player to dump everything into trash can and do not recycle. Then player is guided to throw them away or dump in the water<\/span><\/p>\n<ol>\n<ol>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Triggers and Effect<\/span>\n<ol>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Nicely arranged fruits and cartons of milk\u2192 this should be recycled but dump into plastic bag rather than recycle can <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Plastic bag full of trash\u2192 dump what\u2019s inside in the water<\/span><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<\/ol>\n<p><span style=\"font-weight: 400\">\u2192 Green-house gas increase. Green-house meter goes up<\/span><\/p>\n<p><span style=\"font-weight: 400\">\u2192 Sky turns grey <\/span><\/p>\n<p><span style=\"font-weight: 400\">2.2) Turn on the Air Conditioning! Turn on the Lights! TV! Turn on everything! <\/span><\/p>\n<p><span style=\"font-weight: 400\">A spider tells a player that the energy used to power, heat, and cool our home is the single largest contributor to global warming. We burn fossil fuels for energy and carbon dioxides accumulates in the air. As a player turn on more electricity and freeze the house by turning thermostat to 30 degree carbon dioxide meter goes up.<\/span><\/p>\n<ol>\n<ol>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Triggers and Effect<\/span>\n<ol>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Thermostat set to LOW \u2192 Things start to freeze in the living room<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Turn on all switches \u2192 Lights, TV, Hair dryer, Speaker sets etc.<\/span><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n<\/ol>\n<p>2.3)Additional Interaction design<\/p>\n<p><span style=\"font-weight: 400\">Leave all the water running<\/span><\/p>\n<ol>\n<li><span style=\"font-weight: 400\">Triggers<\/span><\/li>\n<li><span style=\"font-weight: 400\">Effect:<\/span>\u00a0<span style=\"font-weight: 400\">Streams in the outside environment dry out,\u00a0<span style=\"font-weight: 400\">Ground starts to crack,<\/span><\/span><span style=\"font-weight: 400\">Animals dying<\/span><\/li>\n<\/ol>\n<p><strong>3. Testing Unity Assets and combining\u00a0them together<\/strong><\/p>\n<p><a href=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo1.png\"><img loading=\"lazy\" class=\"alignnone size-full wp-image-415\" src=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo1.png\" alt=\"interior\" width=\"953\" height=\"376\" srcset=\"https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo1.png 953w, https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo1-300x118.png 300w\" sizes=\"(max-width: 953px) 100vw, 953px\" \/><\/a> <a href=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo2.png\"><img loading=\"lazy\" class=\"alignnone size-full wp-image-416\" src=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo2.png\" alt=\"interior_desk\" width=\"950\" height=\"371\" srcset=\"https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo2.png 950w, https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo2-300x117.png 300w\" sizes=\"(max-width: 950px) 100vw, 950px\" \/><\/a><a href=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo.png\"><img loading=\"lazy\" class=\"alignnone size-full wp-image-411\" src=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo.png\" alt=\"forest_demo\" width=\"955\" height=\"380\" srcset=\"https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo.png 955w, https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/forest_demo-300x119.png 300w\" sizes=\"(max-width: 955px) 100vw, 955px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/Screen-Shot-2015-11-12-at-12.41.06-PM.png\"><img loading=\"lazy\" class=\"alignnone wp-image-417 size-large\" src=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/Screen-Shot-2015-11-12-at-12.41.06-PM-1024x400.png\" alt=\"Screen Shot 2015-11-12 at 12.41.06 PM\" width=\"1024\" height=\"400\" srcset=\"https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/Screen-Shot-2015-11-12-at-12.41.06-PM-1024x400.png 1024w, https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/Screen-Shot-2015-11-12-at-12.41.06-PM-300x117.png 300w, https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/Screen-Shot-2015-11-12-at-12.41.06-PM.png 1312w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a> <a href=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/Screen-Shot-2015-11-12-at-12.41.11-PM.png\"><img loading=\"lazy\" class=\"alignnone size-full wp-image-418\" src=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/Screen-Shot-2015-11-12-at-12.41.11-PM.png\" alt=\"Screen Shot 2015-11-12 at 12.41.11 PM\" width=\"878\" height=\"610\" srcset=\"https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/Screen-Shot-2015-11-12-at-12.41.11-PM.png 878w, https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/11\/Screen-Shot-2015-11-12-at-12.41.11-PM-300x208.png 300w\" sizes=\"(max-width: 878px) 100vw, 878px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Accomplishment made by team &nbsp; Trial of HTC Vive Storyboard and Interaction Design Testing Unity Assets and combining\u00a0them together &nbsp; &nbsp; \u00a0 1.Trial of HTC Vive Tyler set up a HTC Vive in SoHE VR lab. All of us tried 3-4 games with HTC Vive and discussed how we would be able to use HTC [&hellip;]<\/p>\n","protected":false},"author":119,"featured_media":411,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[10],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/posts\/410"}],"collection":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/users\/119"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/comments?post=410"}],"version-history":[{"count":4,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/posts\/410\/revisions"}],"predecessor-version":[{"id":421,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/posts\/410\/revisions\/421"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/media\/411"}],"wp:attachment":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/media?parent=410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/categories?post=410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/tags?post=410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}