{"id":570,"date":"2015-12-10T12:56:18","date_gmt":"2015-12-10T18:56:18","guid":{"rendered":"http:\/\/blogs.discovery.wisc.edu\/vr2015\/?p=570"},"modified":"2015-12-10T13:06:45","modified_gmt":"2015-12-10T19:06:45","slug":"570","status":"publish","type":"post","link":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/2015\/12\/10\/570\/","title":{"rendered":"Space Elevator, week 6"},"content":{"rendered":"<p><span style=\"font-weight: 400\">Individual Efforts:<\/span><\/p>\n<p><span style=\"font-weight: 400\">B: Fixed navMeshAgent script issue with camping way points. There was a large difference between the collided sizes and the agent was getting stuck inside the way point and triggering too many on hit events. Scaled NASA data so it would work better with Unity. The Earth now uses accurate color, topographical, night time, and cloud data for a normal mapped night and day view of the Earth. Finished integrating \u00a0space scene with agent animation. Built CAVE test scene to look at agent movement speed, size, and distance for image presentation. I think I fixed my crashing issue with Unity by installing a new hard drive and running it isolated in that.<img loading=\"lazy\" class=\"  wp-image-574 aligncenter\" src=\"http:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/12\/Earth-View-300x163.png\" alt=\"Earth View\" width=\"405\" height=\"220\" srcset=\"https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/12\/Earth-View-300x163.png 300w, https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/12\/Earth-View-1024x556.png 1024w, https:\/\/blogs.discovery.wisc.edu\/vr2015\/files\/2015\/12\/Earth-View.png 1600w\" sizes=\"(max-width: 405px) 100vw, 405px\" \/><\/span><\/p>\n<p>T: Continued work on visual aspects of simulation:\u00a0pictures to swirl around the user and &#8220;posters&#8221; to symbolize each interaction point<\/p>\n<p>L: Finalized interaction points and choices, found more pictures!<\/p>\n<p><span style=\"font-weight: 400\">Accomplishments:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Interaction point system finalized. <\/span>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The content of interaction groups has been set<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">What these interactions would look like is drafted<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The result of interaction is split into reactive solutions vs preemptive solutions<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Earth space scene layout and functionality done<\/span>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Agent assets need to be added<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Earth base state is finished<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Animations for elevator movement and earth rotations finished<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Agent scripting errors solved<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">We now have all the CAVE scripts and they seem to allow us to compile our own projects. <\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Processed NASA data to make Unity less crashy<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">Problems:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Confirmed that Unity Pro is the only version where video textures are available. This is unfortunate as many of our on Earth effects were planned to be videos mapped as textures. However, we can split the video into sequential frames and update them with a script on the object. This requires more processing of the videos, so we might have to cut back on the number of them we use.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Unity caps textures at a maximum resolution of 8192, so the gigantic images we found can\u2019t be put to full use. We\u2019re considering cropping the images at different zoom levels and swapping them out to take advantage of the resolution.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">CAVE test didn\u2019t go as smoothly as hoped. There were issues with the agent movement scripts, but we think that\u2019s resolved. There was no 3D which we don\u2019t know if that\u2019s been solved yet.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Unity stability <\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">For Next Week:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Finish space scene with elevator and at least 2 image theme sets.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Determine how we want to organize the images<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Narration dialog can be done, start recording on Wed.<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Converting videos into image sequences<\/span>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">NASA CO2 video<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Sea level masking threshold levels<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Finished posters<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Optional: Crop high res images and stack textures.<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Individual Efforts: B: Fixed navMeshAgent script issue with camping way points. There was a large difference between the collided sizes and the agent was getting stuck inside the way point and triggering too many on hit events. Scaled NASA data so it would work better with Unity. The Earth now uses accurate color, topographical, night [&hellip;]<\/p>\n","protected":false},"author":121,"featured_media":574,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/posts\/570"}],"collection":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/users\/121"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/comments?post=570"}],"version-history":[{"count":5,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/posts\/570\/revisions"}],"predecessor-version":[{"id":577,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/posts\/570\/revisions\/577"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/media\/574"}],"wp:attachment":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/media?parent=570"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/categories?post=570"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2015\/wp-json\/wp\/v2\/tags?post=570"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}