{"id":133,"date":"2016-09-20T15:43:09","date_gmt":"2016-09-20T20:43:09","guid":{"rendered":"http:\/\/blogs.discovery.wisc.edu\/vr2016\/?p=133"},"modified":"2016-09-23T10:00:42","modified_gmt":"2016-09-23T15:00:42","slug":"reading-2","status":"publish","type":"post","link":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/2016\/09\/20\/reading-2\/","title":{"rendered":"Reading 2"},"content":{"rendered":"<p><strong>For class\u00a09\/27\/16<br \/>\n<\/strong><strong>Post Comments by<\/strong>\u00a011:59 pm on 9\/25\/16<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Place illusion and plausibility can lead to realistic behaviour in immersive\u00a0<\/strong><strong>virtual environments<br \/>\n<\/strong>Mel Slater<br \/>\n<a href=\"http:\/\/rstb.royalsocietypublishing.org\/content\/364\/1535\/3549.full.pdf+html\">http:\/\/rstb.royalsocietypublishing.org\/content\/364\/1535\/3549.full.pdf+html<\/a><\/p>\n<p><strong>The ethics of representation and action in virtual reality<\/strong><br \/>\nPhilip Brey<br \/>\n<a href=\"http:\/\/realities.id.tue.nl\/wp-content\/uploads\/2010\/03\/brey-1999.pdf\">http:\/\/realities.id.tue.nl\/wp-content\/uploads\/2010\/03\/brey-1999.pdf<\/p>\n<p><\/a><\/p>\n<p>Having problems logging in? \u00a0Check out the post for\u00a0<a href=\"http:\/\/blogs.discovery.wisc.edu\/vr2016\/2016\/09\/06\/assignment-1\/\">Assignment 1<\/a>\u00a0as it may be able to help.<\/p>\n<p><strong>Discussion:<\/strong><\/p>\n<p><strong>Post 1 (Pick 3, write one paragraph for each and indicate which question you are answering):<\/strong><\/p>\n<ol>\n<li>Do you agree with Slater\u2019s breakdown between PI and Psi? \u00a0Do you agree with Slater that these concepts are orthogonal? Explain why.<\/li>\n<li>Slater writes \u201cThe\u00a0illusion [PI], given the right physical set-up and the appropriate SCs in a particular modality, is automatic\u2014it\u00a0can coexist with different (but not contradictory)\u00a0sensations in another modality.\u201d \u00a0Do you agree? Explain why.<\/li>\n<li>Do you agree that breaks in Psi are harder to overcome than breaks in PI? Explain.<\/li>\n<li>In the section &#8220;PI in lower order systems&#8221; Slater tackles the question brought up in class on presence (PI in this case) in 2D games. \u00a0Write either a paragraph stating why you agree or disagree with his arguments.<\/li>\n<li>The paper references the Milgram Experiment (http:\/\/en.wikipedia.org\/wiki\/Milgram_experiment). \u00a0How do you feel about this experiment being run in Virtual Reality?<\/li>\n<li>Select a topic in this article that you find interesting, dubious, confusing or curious and explain why.\u00a0 Write at least a paragraph of explanation and add citations if warranted.<\/li>\n<\/ol>\n<p><strong>Post 2 (Pick 3, write one paragraph for each\u00a0and indicate which question you are answering):<\/strong><\/p>\n<ol>\n<li>Do you believe that violent VR scenarios are fundamentally different from videos games and films? \u00a0Argue why or why not<\/li>\n<li>How do you believe the consequences (or lack of them) of actions in VR relate to the transference of learning for skills and behaviors?<\/li>\n<li>The author states, \u201cdesigners of VR systems have the moral duty to reflect on the way behavioral options and their consequences are designed in them\u201d \u00a0Do you agree or disagree. \u00a0Discuss.<\/li>\n<li>Do you believe that VR systems need to live up to \u201cstandards of accuracy\u201d? \u00a0Discuss.<\/li>\n<li>Do you belive that \u201cbiased representations\u201d are more damaging in VR than in other forms of media? Discuss.<\/li>\n<li>Select a topic in this article that you find interesting, dubious, confusing or curious and explain why. Write at least a paragraph of explanation and add citations if warranted.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>For class\u00a09\/27\/16 Post Comments by\u00a011:59 pm on 9\/25\/16 &nbsp; Place illusion and plausibility can lead to realistic behaviour in immersive\u00a0virtual environments Mel Slater http:\/\/rstb.royalsocietypublishing.org\/content\/364\/1535\/3549.full.pdf+html The ethics of representation and action in virtual reality Philip Brey http:\/\/realities.id.tue.nl\/wp-content\/uploads\/2010\/03\/brey-1999.pdf Having problems logging in? \u00a0Check out the post for\u00a0Assignment 1\u00a0as it may be able to help. Discussion: Post 1 [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":118,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/posts\/133"}],"collection":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/comments?post=133"}],"version-history":[{"count":4,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/posts\/133\/revisions"}],"predecessor-version":[{"id":153,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/posts\/133\/revisions\/153"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/media\/118"}],"wp:attachment":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/media?parent=133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/categories?post=133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/tags?post=133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}