{"id":670,"date":"2016-11-17T01:47:09","date_gmt":"2016-11-17T06:47:09","guid":{"rendered":"http:\/\/blogs.discovery.wisc.edu\/vr2016\/?p=670"},"modified":"2016-11-17T11:47:30","modified_gmt":"2016-11-17T16:47:30","slug":"nov-17-update-2","status":"publish","type":"post","link":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/2016\/11\/17\/nov-17-update-2\/","title":{"rendered":"Nov 17 Update"},"content":{"rendered":"<p>Li added details to the scene, implemented collide detection.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-medium wp-image-673\" src=\"http:\/\/blogs.discovery.wisc.edu\/vr2016\/files\/2016\/11\/IMG_8277-300x225.jpg\" alt=\"img_8277\" width=\"300\" height=\"225\" srcset=\"https:\/\/blogs.discovery.wisc.edu\/vr2016\/files\/2016\/11\/IMG_8277-300x225.jpg 300w, https:\/\/blogs.discovery.wisc.edu\/vr2016\/files\/2016\/11\/IMG_8277-768x576.jpg 768w, https:\/\/blogs.discovery.wisc.edu\/vr2016\/files\/2016\/11\/IMG_8277-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Danny implemented a UDP client in Unity, but is having difficulty with parsing the package: Tried all decoding method, always not readable. Cannot understand why such simple task is so difficult in Unity with C#!<\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-medium wp-image-674\" src=\"http:\/\/blogs.discovery.wisc.edu\/vr2016\/files\/2016\/11\/IMG_8276-300x225.jpg\" alt=\"img_8276\" width=\"300\" height=\"225\" srcset=\"https:\/\/blogs.discovery.wisc.edu\/vr2016\/files\/2016\/11\/IMG_8276-300x225.jpg 300w, https:\/\/blogs.discovery.wisc.edu\/vr2016\/files\/2016\/11\/IMG_8276-768x576.jpg 768w, https:\/\/blogs.discovery.wisc.edu\/vr2016\/files\/2016\/11\/IMG_8276-1024x768.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Update: Now I found a way. I created my own encode and decode function. This can be done easily with one function in Xcode with the help of a library.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Li added details to the scene, implemented collide detection. Danny implemented a UDP client in Unity, but is having difficulty with parsing the package: Tried all decoding method, always not readable. Cannot understand why such simple task is so difficult in Unity with C#! Update: Now I found a way. I created my own encode [&hellip;]<\/p>\n","protected":false},"author":174,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[46],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/posts\/670"}],"collection":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/users\/174"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/comments?post=670"}],"version-history":[{"count":3,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/posts\/670\/revisions"}],"predecessor-version":[{"id":679,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/posts\/670\/revisions\/679"}],"wp:attachment":[{"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/media?parent=670"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/categories?post=670"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.discovery.wisc.edu\/vr2016\/wp-json\/wp\/v2\/tags?post=670"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}