Team Vex:
Before break we split up the task of researching the different possibilities, we were considering for our project.
Giang – was tasked with researching Portal 2 level creation as an option
Cory – was tasked with researching Garry’s Mod level creation as an option
Jacob – followed up on the research to create a fully custom game
Accomplishments:
Due to existing commitments, the time left in the semester, and a desire to complete the project on time we decided to prototype a few levels in the Portal 2 level creator that would test the game concept and then to move on to create a full Garry’s Mod Gamemode using custom scripts.
Giang was unable to research Portal 2 level creation as the level editor requires the game. Jacob downloaded the level editor and made an example game.
Problems:
Are we still on schedule? Yes. The project is still on schedule.
Garry’s Mod may not actually allow the portals to be transparent.
Media:
http://steamcommunity.com/id/guitarboy667/myworkshopfiles?appid=620
Revisions from plan from March 14th:
At this point, it seems unlikely that we will complete a fully custom game, but considering the fact that I already completed a Portal 2 level, there may be some hope.
Weekly Plans:
4/4: Team members spend time learning to create Portal maps and
familiarizing themselves with Garry’s Mod Gamemodes. The latter involves
learning Lua.
4/11: Set up a basic Gamemode with the correct rules. Set up Oculus Rift
compatibility.
4/18: Work on including portals into the Gamemode.
4/25: Finish working on portals. Design and include different maps for the
game.
5/2: Finishing touches on the game.
5/9:
Contingency plans:
We already finished a Portal 2 level, so just turning that in would be a contingency plan. Ultimately, we can pivot to any interesting game on the Garry’s Mod platform.