Team Vex Prototype

Team Vex:

Before break we split up the task of researching the different possibilities, we were considering for our project.

Giang – was tasked with researching Portal 2 level creation as an option

Cory – was tasked with researching Garry’s Mod level creation as an option

Jacob – followed up on the research to create a fully custom game

Accomplishments:

Due to existing commitments, the time left in the semester, and a desire to complete the project on time we decided to prototype a few levels in the Portal 2 level creator that would test the game concept and then to move on to create a full Garry’s Mod Gamemode using custom scripts.

Giang was unable to research Portal 2 level creation as the level editor requires the game. Jacob downloaded the level editor and made an example game.

Problems:

Are we still on schedule? Yes. The project is still on schedule.

Garry’s Mod may not actually allow the portals to be transparent.

Media:

http://steamcommunity.com/id/guitarboy667/myworkshopfiles?appid=620

Revisions from plan from March 14th:

At this point, it seems unlikely that we will complete a fully custom game, but considering the fact that I already completed a Portal 2 level, there may be some hope.

Weekly Plans:

4/4: Team members spend time learning to create Portal maps and
familiarizing themselves with Garry’s Mod Gamemodes. The latter involves
learning Lua.

4/11: Set up a basic Gamemode with the correct rules. Set up Oculus Rift
compatibility.

4/18: Work on including portals into the Gamemode.

4/25: Finish working on portals. Design and include different maps for the
game.

5/2: Finishing touches on the game.

5/9:

Contingency plans:

We already finished a Portal 2 level, so just turning that in would be a contingency plan. Ultimately, we can pivot to any interesting game on the Garry’s Mod platform.