Vex 4/25

This week:
Cory – Looked into programming NPC behavior.
Giang – Brainstorming gamemode ideas to branch the game into.
Jacob – Brainstorming gamemode ideas to branch the game into.

Accomplishments:
We changed what kind of game we’ll be making. We came up with several game ideas, and we expect to be able to implement many of them.

  •  Zombie Co-op survival mode
    • Defend each other
    • Look for and collect weapons and ammo
    • Work toward a specific location
  • Reverse Turing Test with NPCs
    • Trying to kill other real humans
    • Get NPCs to fight each other
    • NPCs are reactive to attacks and other actions
    • Body swaps
  • Player vs player armies
    • Recruit NPCs to your army
    • Take out the other army

Problems:
Garry’s Mod documentation isn’t the greatest. Often have to test things to see what certain functions do.

Still on schedule?
We’ve changed exactly what we’ll be doing, so the schedule is a little off. However, we think we’ll have things ready in time still.

Plans for next week:
Cory – More NPC interactions. Specifically, programmed walking around and using items. Also, looking into the multiplayer issues.
Ghiang – Look into goal conditions trying to locate a platform to get to
Jacob – Look into placing items or having NPCs drop items