Vex 5/2

walking

This week:

Cory – Programmed NPCs to walk or run around to random locations. Created simple teleporting functionality. Other small things for the Reverse Turing Test.

Giang – Looked into and created a base system we can use for goal platform in the Zombie co-op mode.

Jacob – Looked into and implemented having the NPCs drop weapons and health items. Also started to look into the Love Crowbar, which makes NPCs like you.

 

Accomplishments:

We created all of the base pieces for the Zombie Co-op and Reverse Turing Test modes. Only need to combine them and tweak things to get them how we want.

 

Problems:

The models that NPCs use are not always the same as the one that we can load for players. There are subtle differences like a differently colored jacket or an extra item on the NPC’s belt. Choosing the NPC models for the Reverse Turing Test mode may be difficult if this problem is present on most NPCs.

Also, Making an NPC like you does not seem to mean that they will defend you. This may affect the Player vs Player Armies mode.

 

Still on schedule?

I think we’ve done a good job of catching up this week. Probably still a week behind, but we gave ourselves an extra week at the beginning to account for that.

 

Plans for next week:

Group – Testing Multiplayer support. Combining different elements to construct each Gamemode. We at least want to have one of the gamemodes completed in the next few days. Work on a goal system.

Cory – Look into Team creation for the Player vs Player Armies mode. Currently, every player and NPC is independent of each other. Possibly help create a Menu system for starting games.

Jacob – Keep looking into implementing a “Love Weapon” for the Player vs Player Armies setup. Make sure Tridef 3D Ignition software works correctly on his computer.

Giang – Make sure Tridef 3D Ignition Software works correctly on his computer. Possibly help create a Menu system for starting games.