Vex 5/9

VR-5_9_small

This week:

Cory – Made the player alyx model look more like the npc model and made it so that you do not see the name of players when you put the cursor on them possibly, but that needs testing.

Giang –

Jacob – Downloaded and played with additional maps. Played around with the balance of the zombie gamemode.

Accomplishments:

We worked together to test multiplayer within class Wednesday and it worked well.

Problems:

Having a the gun sights over a character will reveal if the character is an npc or person.

Also, Making an NPC like you does not seem to mean that they will defend you. This may affect the Player vs Player Armies mode.

Still on schedule?

We plan on testing multiplayer with the Rift in class today. If that works then we are on time. If it does not then we are behind schedule.

Plans for next week:

Group – Get the Rift system working on multiple computers

Cory – Look into Team creation for the Player vs Player Armies mode. Currently, every player and NPC is independent of each other.

Jacob – Create maps for the different game modes. THis means setting the spawn points for the zombies for a specific map. Make sure Tridef 3D Ignition software works correctly on his computer.

Giang – Make sure Tridef 3D Ignition Software works correctly on his computer.