This week:
Cory – Looked into programming NPC behavior.
Giang – Brainstorming gamemode ideas to branch the game into.
Jacob – Brainstorming gamemode ideas to branch the game into.
Accomplishments:
We changed what kind of game we’ll be making. We came up with several game ideas, and we expect to be able to implement many of them.
- Zombie Co-op survival mode
- Defend each other
- Look for and collect weapons and ammo
- Work toward a specific location
- Reverse Turing Test with NPCs
- Trying to kill other real humans
- Get NPCs to fight each other
- NPCs are reactive to attacks and other actions
- Body swaps
- Player vs player armies
- Recruit NPCs to your army
- Take out the other army
Problems:
Garry’s Mod documentation isn’t the greatest. Often have to test things to see what certain functions do.
Still on schedule?
We’ve changed exactly what we’ll be doing, so the schedule is a little off. However, we think we’ll have things ready in time still.
Plans for next week:
Cory – More NPC interactions. Specifically, programmed walking around and using items. Also, looking into the multiplayer issues.
Ghiang – Look into goal conditions trying to locate a platform to get to
Jacob – Look into placing items or having NPCs drop items