RRCP Final

 

RRCP Final Post: Caroline, Soheyla, Olivia

 

We used the virtual reality technology to design a cruiseship room. Our goal was to find out: Does being in the immersive environment change people’s preferences for room color?

We used the discovery system to rapidly prototype colors in the room and tested the experiment on 40 people. When the participant first arrived to the study, we asked them to fill out a brief questionaire, with questions asking gender, age, visual impairments (color blindness). They were then presented with a grid of paint swatches consisting of 20 colors. We asked them which color they would most likely paint a bedroom according to their color preference. They were then placed in a room with the Discovery System, to test whether their color preference changed when immersed in a virtual reality environment. In the discovery room, we asked the participant to sit in a chair in the middle of the Discovery System monitors, and to wear 3D glasses. Given a playstation controller, we demonstrated to the participant that the D-pad buttons moved you through our room grid. Left and right moved you to rooms of different colors, while up and down moved you to different saturations of the colors. The grid consisted of 20 different rooms with 5 total colors, and four saturations of those five colors. What we hoped to find was that people color preference would change when immersed in a more realistic setting versus solely relying on a paint swatch to choose a room color. We found that participant’s color preferences changed from what they have selected before from the color swatch. Out of 40 total participants that were in our study, only 15% chose the exact same color in the virtual reality system as they had using swatches. 27.5% chose the same color (red, blue, green, purple, or yellow), but chose a different saturation of that color. In contrast, 32.5% chose a different color entirely, but chose the same level of saturation for that color as they had chosen in the paint swatch originally. And lastly, 25% of participants chose an entirely different color, at an entirely different saturation. Our data tells us that being immersed in a virtual reality system is actually helpful in choosing paint selections for interiors.

We all did our best to bring our individual skill sets to the project. As a group and as individuals, we worked on different tasks:

 

Caroline was key in helping jump-start our project by creating a shared google drive in which we could organize our information, make checklists of tasks, and add helpful information as we worked through our project. In addition to becoming IRB certified, she was fundamental in helping write the IRB. She was a great team member, as she contributed to trouble-shooting our sketch up model, and helped figure out light-baking in 3DS Max.

 

Soheyla was great in doing research in what was previously studied around this topic. She enlisted the help of a current professor in the field, and met with them to figure out which method was the best way to design our experiment. With prior knowledge on how to use 3DS Max for lighting, Soheyla was helpful in lighting our rooms, and learned how to light-bake, making sure that our rooms looked more realistic to the viewer.

 

Olivia worked on modeling our rooms. She learned how to use Sketch Up, and constructed 20 rooms with furniture. She chose 20 colors by collecting color swatches, and used those to color each room. Although something weird occurred where she wasn’t able to be added to the IRB, she went through IRB course learning the appropriate ways to conduct a study.

 

As a group, we worked with each across all areas of the project, meeting with each other on different occasions to work towards creating our experiment.

We’re generally happy about the outcome experiment. We believe the result was really interesting, and matched what we expected. Developing our experiment took longer than we had thought, and we wish we would have been able to get into the Discovery System earlier to work out the kinks we had in our evironment i.e. floating furniture. Overall, we accomplished what we set out to do, so it’s peachy.

Our biggest hurdles were being unfamiliar with the design systems that we had to use in order to accomplish creating our study, such as Sketch Up and 3DS Max. Also, we had also originally wanted to be in the CAVE, but due to scheduling difficulties, it delayed our schedule. Obtaining IRB certification also was a lengthy process, along with writing and submitting it. We also played around with the Emotiv System which turned out to be not as helpful to our experiment as we had hoped. Light baking took some time, as it was a learning curve trying to figure out which lighting would work best, and how to bake it. This, among with other software/coding bugs proved to be our biggest difficulties.

We feel like we met our project goals to a T. We just wish we were able to meet them in a tighter time frame, instead of the lengthy, drawn out process that was our project. Our goals were not always met when it came to deadlines.

If we had more time, we would do…a lot of things. We would work more on the programming side of the experiment, making sure that our space was not 0-gravity-i.e. the furniture was floating and lined up correctly. We would also like to have visual indicators in the system when they were not “in-bounds” of our rooms. We would like to also experiment more with color and potentially wallpaper if we had more time. And of course, more participants would be interesting to test.

 Overall, we felt like our experiment has greater potential for color prototyping for interior spaces.

RRCP 4/25

RRPCFri2b RRPCFri3b

Rapid Room Color Prototyping 4/25

Caroline: Worked collectively in 3DS Max to implement lighting into the room. Was instrumental in pushing forward the IRB-which is on its way to being completed soon.

Soheyla: Used prior knowledge of 3DS Max to implement lighting into the room.

Olivia: Finished modeling the virtual room in Sketch Up, and exported to 3DS Max for lighting. Tried to help with lighting.

Accomplishments: This week, we made great strides by solidifying the fundamentals of our experiment i.e. room design/modeling. As a group, we worked together in wording the experiment in the IRB, and incorporating lighting and color into the models.

Problems: The main thing we need to make sure of is that the rooms have realistic lighting with correct coloring-this will take some tweaking in 3DS Max to produce our different colored rooms at different saturations.

Schedule: We are feeling ok on where we are right now. There are elements of the experiment that definitely need to be finalized, but we know what those are and are working through those details.

Next week: Submit IRB, complete all of the room prototypes with lighting, have survey complete, mock experiment/test all of the rooms

RRCP

This Week: Aprill 4th

 

Caroline-Finish IRB training, dig in to the fundamentals Emotive software (Affectiv), some Sketch Up?

Soheyla-Continue in the research of similar color experiments, find potentially adoptable procedural standard for experiment

Olivia-Finish IRB training as well, find potential google warehouse spaces, familiarize self with SketchUp

 

As a group, we used this week as a learning curve-to continue to familiarize ourselves with the tools/software needed to conduct our experiment so we can dive into the nitty gritty of our experiment starting next week.

 

Accomplishments: Finishing the fun IRB training, and further familiarizing ourselves with the software will make it possible to leave the learning phase—and to really start getting into our project.

 

Problems: Sketch Up’s free trial download allows for eight hours of work time. Without paying for the software, it gives us 24 hours of work time between the three of us, plus any extra computers we can acquire if needed to build our 3D space. Just kidding, you only receive 8 hours free of Sketch Up Pro-basic Make Up lasts forever.

 

On Schedule?:

Roughly. We could be more comfortably further ahead, however being unfamiliar with our tools, it was important to take the time to build fundamental knowledge about the programs we are using in order to accomplish our experiment. This will allow us to forge ahead in the next weeks. More concrete imagery to come!

 

Next Weeks Plans:

  • Finalize room/color decisions
  • Use Sketch Up to build/make adjustments to spaces-so much fun
  • Test run the Emotiv system and software
  • Draft experiment design
  • Draft survey questions
  • Solidify interactive activity of subject while in environment

Article: “SAD? Virtual Reality therapy can help”

Article: “SAD? Virtual Reality therapy can help”
http://articles.economictimes.indiatimes.com/2007-06-27/news/27675858_1_phobia-classroom-condition

Video: “A virtual reality dialogue system for the treatment of social phobia”

This article interested me particularly because it addresses virtual reality as a creative way to treat health-related conditions. US-based company, Illumenta, introduced a Virtual Reality Exposure Therapy (VRET) system in which it creates situations that are most feared, mostly geared towards individuals diagnosed with the medical condition SAD-Social Anxiety Disorder,  Say, for instance, you have a fear of public speaking—VRET simulates a situation in which you are giving a speech to a group of people, to essentially  practice your fear. With use over a period of time, VRET hopes to gradually treat any type of phobia, fear, or addiction.“”We expose them repeatedly to stimulus they fear. Maybe they will have to speak in an auditorium or face interview sessions or be in a conference room” says Dr Mehta. In a world where pharmaceutical companies try to diagnose every symptom with medication, it excites me to see other mediums of treatment being used-especially with technology.