Music Visual Team

Name is TBD

We are playing to create semi-interactive 3D music video. We will have specific song that the visuals play to, an ideally have it loop multiple times. As of now we are hoping to build a series of shapes, displaying on a black/white/neutral background, that adapt according to the music. A possibility we are also discussing is having the music adjust according to the user’s movements.

General inspiration video: SYNESTHESIA

We have some experience in music production, hopefully enabling us to adjust our sound according. Overall we also know general programming, which will make the starting process easier. Also a background in design, which may make creating the patterns easier.

All of us are pretty unfamiliar with making 3D objects and using the CAVE and Rift systems.

UPDATE for 3/28

Song has been decided, can be found here: https://soundcloud.com/samarmus/hack-original-mix-soundcloud

Simon went through the tutorials for Open GL and feels confident about working with it but has yet to experiment with it. Wondering if we need to use Open AL for audio. We plan to experiment with the program on Friday (3/28)

Timeline:

Fri 4/2 – Have basic graphics introduced

Fri 4/9 – Music analysis programmed

Fri 4/16 – Have the basic model completed, following weeks will be spent adding on any effects

 

 

Ultimate Presence

I believe the basic functions that made the computer user friendly were the most significant – typing, mouse, etc. Before these, computers could only be seen as mathematical machines that professionals could use. By adding on more user friendly aspects, it allows the general public to have access and understand how the machine works.

Slater poses a good point that there should be a better general understanding of virtual reality and how to describe the phenomenon of it. I don’t think this is something that will happen for the general population for at least 10 or so years. Relating back to the previous question, virtual reality is not something that everyone is experiencing – at least to the point of conceptually understanding it. Once the use of VR becomes more common, the general public will not reflect on what exactly is going on.

Sutherland’s ending didn’t even strike me as ‘menacing’ until I read it the second time. He isn’t too far off; with the development of video games and virtual reality, you can almost completely submerge yourself into a game. Although fatality and actual presence are not developed yet, I wouldn’t be surprised if that were something to come in 20+ years.

I think the fascinating part about Sutherland’s article is that all of these things are still used today, and you can pretty much get all of the aspects in the palm of your hand. Phones now serve as computers, where you can take and edit photos, type to others and make notes for yourself, plan games san joysticks and controllers, combining all aspects of a computer into one. If this is what exists for us today, what is to come in the next 50 years – or better yet what are the predictions similar to these?

Ultimate Presence

The eye tracking technology seems fascinating. It is very interesting that a computer by means of the language of glances could sense and interpret the eye motion data. This technology can have a huge influence on the field of the medical technology and can be helpful in the better interpretation of the mechanism of the vision as the article mentions.

Maybe by menacing imagery, Sutherland wanted to point out to the unimaginable powers or abilities this technology can give us or he wants to point out that the science and technology always can be used in different ways (bad or good).

Haptic technology is not listed in the article. Haptic technology is used to create the sense of the touch for controlling the objects in the virtual world. It is very useful in the medical technology for helping patients with chronic pains. It can be helpful in the better interpretation of how human sense of touch works.

The separation of the presence and the form make sense to me especially in the context of the form and content. Distinguishing presence from the immersion or form from the content helps to improve the vicarious feeling created in the virtual worlds.

I agree that present is possible in the impossible world. Considering presence as a response to a given level of immersion, then by improving the level of the immersion, the response will become stronger.

This video clip about Hpatic technology for Dental Trainers is interesting.
http://www.moog.com/markets/medical-dental-simulation/haptic-technology-in-the-moog-simodont-dental-trainer/

Also Slater’s blog seems interesting to me: http://presence-thoughts.blogspot.com/

3D Graphics in Music Production

Flying Lotus ‘Layer 3’

Flying Lotus ‘Layer 3’ – A Red Bull Music Academy Film from Red Bull Music Academy on Vimeo.

As I’ve mentioned, my interests have drawn more away from fashion and more towards music and event production. I spend a lot of time following electronic music artists, and stage setup is always something that sticks out. A lot of musicians will have light shows, projection mapping and other visuals, but this artist Flying Lotus took raised the bar by developing this ‘Layer 3’ projection project. As you can see in the video, he uses the three transparent layers to project something different on each, but cohesively coming together to complement his musical production.

I had never seen anything like this before finding this video, and it really is a spectacular way to bring more to the audience, allowing them to be completely submersed into the show. The project isn’t too invasive, as it doesn’t require viewers to wear 3D glasses or put themselves into a secluded environment like with the cave. Although this takes a different approach to what we typically think of when we hear virtual reality, I think this is just a peak into what is to come for the future of music production.

Giving Music Geometry

Another example of creating a 3D experience with projection is below, a project designed on Modul8 by Adam Guzman and Julia Tsao. This one really interests me because it appears to be so simple, but sill tricks the mind into thinking the projections have another dimension

Nosaj Thing Visual Show Compilation Test Shoot from Adam Guzman on Vimeo.