Reading 7

For class 3/12/13
Post Comments by 11:59 PM on 3/10/13

Disney’s Aladdin: first steps toward storytelling in virtual reality
Randy Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine
http://ivizlab.sfu.ca/arya/Papers/ACM/SIGGRAPH-96/Storytelling%20in%20VR.pdf

Serious games continuum: Between games for purpose and experiential environments for purpose
Tim Marsh
http://www.sciencedirect.com/science/article/pii/S1875952110000224

Note: This article requires you to be on campus. You can log into sight with your netid through this link: http://sfx.wisconsin.edu/wisc?sid=google&auinit=T&aulast=Marsh&atitle=Serious+games+continuum:+Between+games+for+purpose+and+experiential+environments+for+purpose&title=Entertainment+computing&volume=2&issue=2&date=2011&spage=61&issn=1875-9521

Discussion:

Disney’s Aladdin: first steps toward storytelling in virtual reality (Pick 3)

Do you feel like storytelling in VR has evolved to the author’s hope?  If why, what do you think has slowed it’s growth.  If yes, descibe examples that you think show this evolution.

Are you surprised by the lack of head rotation?  What did you think contributed most to this result?  Would you expect the same type of head rotation profile in the CAVE?

Which of the general observations do you find most useful for trying to design a project?  In what ways could you use this insight for your project?

In the survey, pick either a result the you found interesting or a question you found curious and briefly discuss.  Do you think it made sense to present the results grouped by gender?

Do you feel like the research challenges are still relevant or have been solved?  Choose one of the  challenges that you think would be interesting to try to explore.  Discuss one idea of how you might start to attempt to undertake this challenge.

Serious games continuum: Between games for purpose and experiential environments for purpose

Do you agree with the author’s definition of serious games (p 63)?  Do you agree with the continuum on Figure 1?  Can something be a game and have no gaming characteristics for experience?

Choose one of the examples listed in section 3.x.  Find and list a  video or external reference for the example.  Discuss how you would position this example on the continuum.

Do you agree with the author’s discussion point that serious gaming is a form of cost-effective VR?  Do you think all of VR could be considered a form of serious gaming?