4/20/2013
Hi! I finished the materials of restaurant. I also did some animations of ghosts. We also have put all our models in one file. We are going to finish some details in the future.
Scaring Restaurant:
Ghosts animations:
I will export them as FBX and test them in CAVE next week. I hope them works and we can put them everywhere in our project.
The link:
The ghost preview:
Update from Natalie:
This past week I worked on messing up my model to make it less perfect and more cluttered and messy. Jerry C just showed me how to create a wall paper texture in photoshop to add some dirt and blood to the walls, so that will be the last thing to add for upstairs to make it more spooky. I have also modeled a door, shower curtain, and dresser so that Jerry H can begin to play with that animated programing.
Here are some pictures of the upstairs…
Updates from Jerry H:
- With help from Kevin the instructor I’m getting the foundation of the code settled. Much of our interactive objects will be inherited from the UW in-house lel_common code.
- I’ve created a door object that will open and close upon interaction. A finding that is relevant for modeling interactive objects:
- Parts that are moving must be its own component. For example, the actual door must be separated from the door frame and the hinge.
- Where the moving part is within the component itself is very important. Specifically, if the object is rotating, the rotating axis/point must be (0,0,0) within the component. For example, the point where a door rotates on should be (0,0,0) within the component.
- We have also checked that FBX animation files should work very well in the CAVE.
Updates from Hasti:
- I’ve finished the modelling and details of the lobby.
- I am working on modeling the outside of the Jasper and landscape design. I’ve built a cemetery in the back side of the building (image below):
- I am also working on the exterior design of the Hotel and I hope to finish it by Thursday.
- I found the 3D animated model of a spider that I think it would be interesting to add it in our haunted hotel.
(http://www.turbosquid.com/)
– I’ve also rendered this animation (the link below):