Ski Mountain Update 2

This week we continued to work on our design. We have decided to refine the design of the mountain to have a cabin embedded into the side of the mountain instead of at the peak. This will half the amount of objects and trails we need to create as now only one side of the mountain will be traversable. The inspiration for this is Mesa Verde:

We were able to get a semi-successful skiing interaction using just the physics engine. We still need to update this as the camera currently faces backwards. We are also exploring using additional methods for friction-less surfaces (e.g., ski-like bounding box instead of sphere). Hopefully this will allow us to have more realistic skiing interactions.

 

Over the course of the next week, we will integrate the Wii fit board into the interaction and will work on the bounding boxes. We will also work to make the runs more interesting by adding additional geometry so that the runs are not a constant angle. We will also begin work on the mountain resort. Our goal is to get the project into the CAVE by the end of the week.

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Below are some images of the modeling work we have completed on the updated Mountain. This week I hope to customize the runs more, as well as work on modeling a mountain resort specific to our project. As Dan stated above, you can see that we cut the size of the mountain in half to limit extra items that needed modeling. In addition, I have changed out the trees to one that is much simpler and have grouped them, so hopefully this will make exporting the file much easier.