Continuing stylus integration & key mapping

For this week I would like to focus on a couple of things. The first being getting the rotation fixed with the stylus. I found some c++ code for converting a rotational matrix into a quaternion. A sample of the code can be found here: http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/ . This should solve the problem as to why the cursor is being display slightly to the right of the stylus.

After this is complete, I would like to start mapping the keys from the stylus into the world builder application. This is done in a similar fashion as to how the stylus was integrated. After that, I would like to make this application self reliant meaning it would no longer need to use skeletal viewer to function.

A Video of the stylus tracking is to come in 40 minutes once Vimeo converts my clip. The output is showing the position of the stylus relative to the Zspace screen.

Also, just found a neat little link on vrpn integration. This could be helpful.
https://support.zspace.com/entries/23780202-How-to-Setup-zSpace-VRPN

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About klmitchell2

Kevin Mitchell is an undergraduate at UW-Madison studying Computer Science. He is currently working on a project integrating a Leap Motion controller with a ZSpace screen. He expects this to increase the users ability to manipulate an object in 3d space. During his free time Kevin enjoys exploring everything that has to do with web development. He is hoping to find a career that will both fit his love for technology and design.