Monthly Archives: February 2014


Virtual Exertions Physical Interactions in a Virtual Reality CAVE for Simulating Forceful Tasks

Virtual Exertions Physical Interactions in a Virtual Reality CAVE for Simulating Forceful Tasks Robert G. Radwin Karen B. Chen Kevin Ponto Ross D. Tredinnick Abstract This paper introduces the concept of virtual exertions, which utilizes real-time feedback from electromyograms (EMG), combined with tracked body movements, to simulate forceful exertions (e.g. lifting, […]


Manually Locating Physical and Virtual Reality Objects

Manually Locating Physical and Virtual Reality Objects Karen B. Chen Ryan A. Kimmel Aaron Bartholomew Kevin Ponto Michael L. Gleicher Robert G. Radwin Abstract:  Objective: In this study, we compared how users locate physical and equivalent three-dimensional images of virtual objects in a cave automatic virtual environment (CAVE) using the hand […]