kponto


IEEEVR 2015

  I will be attending the IEEEVR 2015 conference in Arles, France. I will be giving a talk on the Living Environments Laboratory on March 25 and will be presenting our poster, Experiencing Interior Environments: New Approaches for the Immersive Display of Large-Scale Point Cloud Data.


Visualizing and Analyzing the Hollywood Screenplay with ScripThreads is Now Available

Our article, Visualizing and Analyzing the Hollywood Screenplay with ScripThreads, by Eric Hoyt, Kevin Ponto and Carrie Roy is available at DHQ. http://www.digitalhumanities.org/dhq/vol/8/4/000190/000190.html Abstract Of all narrative textual forms, the motion picture screenplay may be the most perfectly pre-disposed for computational analysis. Screenplays contain capitalized character names, indented dialogue, and […]


ACADIA 2014

I will be attending the ACADIA 2014 in Los Angles October 23-25, presenting Hierarchical Plane Extraction (HPE): An Efficient Method For Extraction Of Planes From Large Pointcloud Datasets.


DS501: Wearable Teachnology 2014

This class now has a new time and location! This class will be focused on building wearable technology, and is meant to give students hands-on experience in building wearable computing platforms. Students will learn fundamentals of both AC and DC circuitry, basic microcontroller programming, techniques of sensor integration, as well […]


Virtual Exertions Physical Interactions in a Virtual Reality CAVE for Simulating Forceful Tasks

Virtual Exertions Physical Interactions in a Virtual Reality CAVE for Simulating Forceful Tasks Robert G. Radwin Karen B. Chen Kevin Ponto Ross D. Tredinnick Abstract This paper introduces the concept of virtual exertions, which utilizes real-time feedback from electromyograms (EMG), combined with tracked body movements, to simulate forceful exertions (e.g. lifting, […]


Manually Locating Physical and Virtual Reality Objects

Manually Locating Physical and Virtual Reality Objects Karen B. Chen Ryan A. Kimmel Aaron Bartholomew Kevin Ponto Michael L. Gleicher Robert G. Radwin Abstract:  Objective: In this study, we compared how users locate physical and equivalent three-dimensional images of virtual objects in a cave automatic virtual environment (CAVE) using the hand […]