Design in Virtual Reality – 2015
I will be teaching Design in Virtual Reality this next fall. To find out more information, visit: https://blogs.discovery.wisc.edu/vr2015/
I will be teaching Design in Virtual Reality this next fall. To find out more information, visit: https://blogs.discovery.wisc.edu/vr2015/
Read about our group showcasing our work for Michelle K. Lee, director of the U.S. Patent and Trademark Office: http://www.news.wisc.edu/23678
I will be attending the IEEEVR 2015 conference in Arles, France. I will be giving a talk on the Living Environments Laboratory on March 25 and will be presenting our poster, Experiencing Interior Environments: New Approaches for the Immersive Display of Large-Scale Point Cloud Data.
Here is a link to a video from Forbes on the IoT Lab at the University of Wisconsin – Madison http://www.forbes.com/video/4066055740001/
Our article, DSCVR: designing a commodity hybrid virtual reality system has now been published in the following paginated issue of Virtual Reality: Volume 19, Issue 1 (2015), Page 57-70. You can find it online here: http://www.springerlink.com/openurl.asp?genre=article&id=doi:10.1007/s10055-014-0254-0
Our article, Visualizing and Analyzing the Hollywood Screenplay with ScripThreads, by Eric Hoyt, Kevin Ponto and Carrie Roy is available at DHQ. http://www.digitalhumanities.org/dhq/vol/8/4/000190/000190.html Abstract Of all narrative textual forms, the motion picture screenplay may be the most perfectly pre-disposed for computational analysis. Screenplays contain capitalized character names, indented dialogue, and […]
I will be attending the ACADIA 2014 in Los Angles October 23-25, presenting Hierarchical Plane Extraction (HPE): An Efficient Method For Extraction Of Planes From Large Pointcloud Datasets.
This class now has a new time and location! This class will be focused on building wearable technology, and is meant to give students hands-on experience in building wearable computing platforms. Students will learn fundamentals of both AC and DC circuitry, basic microcontroller programming, techniques of sensor integration, as well […]
Virtual Exertions Physical Interactions in a Virtual Reality CAVE for Simulating Forceful Tasks Robert G. Radwin Karen B. Chen Kevin Ponto Ross D. Tredinnick Abstract This paper introduces the concept of virtual exertions, which utilizes real-time feedback from electromyograms (EMG), combined with tracked body movements, to simulate forceful exertions (e.g. lifting, […]
Manually Locating Physical and Virtual Reality Objects Karen B. Chen Ryan A. Kimmel Aaron Bartholomew Kevin Ponto Michael L. Gleicher Robert G. Radwin Abstract: Objective: In this study, we compared how users locate physical and equivalent three-dimensional images of virtual objects in a cave automatic virtual environment (CAVE) using the hand […]