Hello everyone,
My name is Ted. I am a senior in the Applied Math, Engineering and Physics (AMEP) program with a penchant for architectural design and computer graphics. This semester I’ll be working with Prof. Ponto and the amazing piece of hardware at SoHE known as the DSCVR (Design Studies Commodity Virtual Reality). My goal is to cover the basics of the game engine called Unity, get acquainted with C#, and expand my modeling and rendering knowledge of 3DS MAX to develop an application that will be able to use the virtual reality features of the DSCVR to visualize building designs in real time.
This Week
On Tuesday last week, I got to do a tour of the DSCVR and experienced a hands-on demo of the system. The coolness factor is definitely overwhelming. The amazing thing about it is how accessible it would be to deploy such an equipment in a variety of settings. Any game developed in Unity can easily be made to run and take advantage of the DSCVR’s features by simply running a couple of script assets on top of your game files.
The following day I downloaded the Unity software to my home computer. Unfortunately, its grey interface can’t be changed to black and it makes text very hard to read unless you changed its size. Though it is possible to model within Unity, I am choosing to use my preferred 3D package to do the modeling and simply import the geometry into Unity. This week I spent a good ten hours watching some introductory tutorials on Unity and some others on modeling game sets on 3DS MAX.
Next Week
I expect to continue watching tutorials and begin making a simple game which will consist of a single room and a playable character.
See you next week!
Ted
