Painted Pointclouds

view, negative - clipped

Above is a point cloud view of the dev lab, with the second, third, and fourth unit interval marked out in yellow, cyan, and magenta, respectively.

There’s a good chance the units are meters, which would be convenient.  Needs verification.

I can also paint simple targets.  Code for adjusting IPD is in, but untested; FOV still needs a bit of thought, but not much.

Running into a crash when running in the Rift — the oculusHmd data structure never seems to be initialized. It’s possible I need to pull down new code from git, but I’ll need to juggle things to get some hard drive space first.