GOTO: Pointclouds

I’ve got the pointcloud renderer compiling locally, but on execution it looks like one of the (many) linked-to libraries was compiled with VS2013 instead of the VS2010 I’m using … I’ll wrestle with it some more next week.

Naveen’s pointed out some suitable test files, and Ross suggests modifying shaders for the “painting” effect; so: thanks guys, that’ll help speed things along.

That leaves:
– getting things to actually run (sorting out dll troubles)
– getting things to show on the oculus
– making sure all the needed sensors are available

Which should probably be done next week.