Nov 17 Update


Li added details to the scene, implemented collide detection.

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Danny implemented a UDP client in Unity, but is having difficulty with parsing the package: Tried all decoding method, always not readable. Cannot understand why such simple task is so difficult in Unity with C#!

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Update: Now I found a way. I created my own encode and decode function. This can be done easily with one function in Xcode with the help of a library.