Daily Archives: November 17, 2016

Prock Update 3

This last week felt like a lot of thrashing on design up until Wednesday evening. The issue was figuring out how to lay out boxes, or our code element representations, […]

Nov 17 Update

Li added details to the scene, implemented collide detection. Danny implemented a UDP client in Unity, but is having difficulty with parsing the package: Tried all decoding method, always not […]