What was worked on:
Ken: Started working with the oculus touch controllers. He was able to fix some of the original errors we were having and built-out the boxActor interactions (grab, move, etc).
Logan: Built out the initial stages of a Unity model to mirror ‘ideal state’ functionality with different shapes for different objects. Began adding scripts for player control. Tried to do the same in Unreal for code compatibility.
Mickey: Continued work on Splining.
Accomplishments:
Ken: Fixed major teleportation errors & implemented touch controller functionality.
Logan: Built out the initial stages of the ‘companion’ model.
Mickey: Incremental progress with Splining.
Problems:
Ken: Nothing too serious this week, lots of breakthroughs.
Logan: Issues compiling group’s code in unreal, working with Mickey & Ken in class to solve. Also, ran into some issues with the movements scrips. Need to debug.
Mickey: Nothing serious, continued question of ‘what layout makes sense’
Next steps:
Ken: Build out the interface to include a menu and keyboard.
Logan: Polish the model, try to rebuild in Unreal, and UX test.
Mickey: Keep working with splining & pulling all of the elements together.