RPG Thanksgiving Update Post
What each individual in the group worked on over the last week Amarah – Finalizing on what the puzzles will be and how they will work. Matt – Started using […]
What each individual in the group worked on over the last week Amarah – Finalizing on what the puzzles will be and how they will work. Matt – Started using […]
Progress: Haixiang – I finished the network mesh stream with unity and simulation server. Current everything using keyboard and mouse. Josh – Created a tracking tag for the vuforia tracking […]
What each individual in the group worked on over the last week: Danny: Added codes to prevent overturn: No rotation in any direction should go cross the down direction. This […]
What was worked on: Ken: Started working with the oculus touch controllers. He was able to fix some of the original errors we were having and built-out the boxActor interactions (grab, move, […]
Worked On: Dustin – Finished up some in game objects and related scripts. Haixiang – Combined the surgical simulator with the room and programmed the in game tools to […]
What each individual in the group worked on over the last week Ekta, Mushahid: Sat down and talked to Campus and Visitor relations. We were informed that special approval from […]
What each individual in the group worked on over the last week Caroline – I continued to work on the road and landscape for the week. I started to work […]
What each individual in the group worked on over the last week All four of us met in the lab this week (12/7/2016 – 9:00 am – 11:00am). Finishing the […]
This week: Summary: We met several times this week to continue troubleshooting our spatial mapping and asset placement. We focused on documenting our experiments and after limited success, we moved […]
What each individual in the group worked on over the last week Amarah – Finished intro scene/level to the game, debugged game. Matt – Completed first level and got a […]