Sixth Sense – Due 11/27 – Fourth Posting

Sixth Sense 4th group posting, for Thanksgiving week. What each individual in the group worked on over the last week All four of us met in the lab this week (11/19/2016 […]


Volunteering in a VR Study

One of my students is running an experiment to study perception in VR.  It is a pretty fun experience where you get to throw bean bags backwards over your head.  See […]


Nov 17 Update: Flight Simulator Part 2

Group Update: Mel: I have gotten an airplane to fly around an environment I created on Unity. Right now, there is an airplane model that you can see moving around […]


Prock Update 3

This last week felt like a lot of thrashing on design up until Wednesday evening. The issue was figuring out how to lay out boxes, or our code element representations, […]


Nov 17 Update Surgery Simulator

This Week: Continued work on surgical suite along with object interactions. Hooked up to Vive in the lab to see how the suite looked. Started to look into different ways to […]


Nov 17 Update

Li added details to the scene, implemented collide detection. Danny implemented a UDP client in Unity, but is having difficulty with parsing the package: Tried all decoding method, always not […]


Nov 17 Update

This week: We storyboarded our escape game idea and worked on spatial mapping and assets in Unity. Each group member has brainstormed and contributed ideas for our game. Sunny and […]


11/16 RPG VR Game Update

We all have come up with a list of more puzzle ideas last week, and are beginning the puzzle construction process. Right now, we’re collectively learning Unity and C# script […]