What we did
This week we began implementing our simplest test interface, where a user selects one of three target cubes.
https://i.gyazo.com/9ba95cc96834df426577ff9e8fbd329d.gif
Individual reports
- Alex explained the structure of a Unity project and created a base project with cube selection via mouse
- Dave is working on Xbox controller support
- Nicky is working on trackball support
- Ryan is working on Wiimote support
Team accomplishments
- Synced everyone up with GitHub so we’re all working on a common codebase (follow us at https://github.com/dsesclei/DS501)
- A lot of brainstorming
Problems
- Need to think more about what problems/opportunities the paper on naturalism poses for us
- Still not sure what our end product will look like. Right now, we’re trying to implement our fallback while brainstorming ideas for a more ambitious project
- What statistics do we want to track?
- Unity’s learning curve
Plans for the upcoming week
- Add two or three new input methods
- Create a “reset” area that a user’s cursor must return to before being able to click the next object
- Add event logging for statistics
- Continue thinking about what interesting things we can do after we finish this small project