Monthly Archives: November 2015

Links from Reading 11

From Sizhuo   From Tyler From Kang Google Game Ingress     Top 5 augmented reality apps   From Liang     From Trevor     from Alex    

Eco Nut Week 4

What Got Done Eric: Created Interactive object script that defines whether an object is equippable, a switch, or a container. Equippable objects can be picked up and placed back down. Implementation to throw equippable objects will also be created. This is so the player can pick up objects like trash […]

Space Elevator, week 4

Individual Efforts: Bryce: Learned how to animate with lerp in Unity, and learned about agents and npc scripting. Cleaned up assets for elevator entry scene and began to model it with different lighting and shaders. Experimented with reflection probes and custom materials. Liang: Wrote a draft of the plot, trying […]

Team Object – Update Week 4

Individual Efforts Andrew “I created a main menu UI that works with the existing Network Manager, so it has a nicer appearance, and is visible when wearing the Oculus Rift.  It involved writing a new script to use the network manager script, and learning how canvases worked with panels and […]

Reading 11

For class 11/24/15 Post Comments by 11:59 pm on 11/22/15 A Survey of Visual, Mixed, and Augmented Reality Gaming BRUCE H. THOMAS Much like last week, I will leave discussion points open to you.  Remember that the expectation is for you to write 4 paragraphs in your response. Here […]

Links from Reading 10

From Kevin: From Erics:   From Tyler:   from Kang:  

Eco Nut: Week 3

Accomplishment made by team   Trial of HTC Vive Storyboard and Interaction Design Testing Unity Assets and combining them together       1.Trial of HTC Vive Tyler set up a HTC Vive in SoHE VR lab. All of us tried 3-4 games with HTC Vive and discussed how we would […]