Monthly Archives: November 2015

Space Elevator, week 3

Bryce: Learned about materials and shaders in Unity. Begin composing elevator scene. Found Earth and many shader, environment, and utility assets. Liang: Searched through the Unity Asset Store and found some 3D models that might be useful. Began work on writing the story line but found it would too complex […]

Team Object – Update Week 3

Individual Efforts Andrew “I continued to work on my multiplayer implementation, in order to get full functionality in terms of update player transforms/rotations (so it looks like you are moving around to other clients), as well as testing on multiple computers via LAN, which works!  It involves using a local […]

Reading 10

For class 11/17/15 Post Comments by 11:59 pm on 11/15/15 Putting yourself in the skin of a black avatar reduces implicit racial bias Tabitha C. Peck, Sofia Seinfeld, Salvatore M. Agliotic, Mel Slater or on Box at   The influence of racial embodiment on racial bias in immersive […]

Spring 2016: Wearable Technology

This is a shameless promotion for my Wearable Technology course next spring.  The class is dedicated hands-on learning with direct assistance from professors in the generation of code, building of circuity and art of design.  If you like building functional projects, think about taking this course Spring 2016.  Feel free […]

Eco Nut: Week 2

What Got Done Group: We set up GitHub so we can all commit to the same Unity project and work collaboratively across machines.   Eric: Worked on First Person Camera/creating reticule to select objects. There was a need to decide between creating a main camera w/ a reticule or using the […]

Space Elevator, week 2

What did we do this week? Bryce storyboarded some scenes from Bioshock to see how the game conveys motion and story through environment, and found scientific research on GMOs for interaction and visualization data. He also began setting up a scene in Unity and exposed himself to some tutorials on […]

Team Object – Update Week 2

Individual Efforts  Andrew “I managed to figure out multiplayer implementation in Unity, in terms of setting up a server (as host) with 3 clients.  The implementation is not finished, as I still have some scripts to write in order to properly update player information to all players.  However, I have […]

Reading 9

For class 11/10/15 Post Comments by 11:59 pm on 11/8/15 The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context Jeremy N. Bailenson and Nick Yee, Jim Blascovich and Andrew C. Beall, Nicole Lundblad, Michael Jin Discussion (Pick 3) In the […]