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Team Object – Final Post

Final results, from Team Object!   Public project pitch poster:   Question Responses:   What does your project do, and how does it work? Our project is a hide-and-seek based game we call Object Encounter.  It consists of 4 players, where one player is a hunter, who searches for the […]


Team Object – Update Week 6

Individual Accomplishments Andrew “I began implementation on raycasting the main menu so that the game can be started more easily with the Oculus Rift.  I also looked into sound options in the Unity asset store, so that I can add sound effects to player movement and interactions.  Lastly, I has […]


Team Object – Update Week 5

Individual Efforts Andrew “I managed to improve upon the existing main menu, by adding a 3D background of our current environment, changing a few fonts, and adding some jazzy background music.  I also added background music to the in-game environment. Further, I began looking into our demo configuration, since we will need […]


Team Object – Update Week 4

Individual Efforts Andrew “I created a main menu UI that works with the existing Network Manager, so it has a nicer appearance, and is visible when wearing the Oculus Rift.  It involved writing a new script to use the network manager script, and learning how canvases worked with panels and […]


Team Object – Update Week 3

Individual Efforts Andrew “I continued to work on my multiplayer implementation, in order to get full functionality in terms of update player transforms/rotations (so it looks like you are moving around to other clients), as well as testing on multiple computers via LAN, which works!  It involves using a local […]


Team Object – Update Week 2

Individual Efforts  Andrew “I managed to figure out multiplayer implementation in Unity, in terms of setting up a server (as host) with 3 clients.  The implementation is not finished, as I still have some scripts to write in order to properly update player information to all players.  However, I have […]


Team Object – Update Week 1 (with Timeline)

Individual Efforts Andrew experimented with Unity, making a couple games and some test projects to understand how Unity works, essentially.  In addition, he researched a few classes in C# that are integrated into Unity, and learned how to implement them to do basic operations such as control a camera, move a […]


Team Object’s Project

Team Prop Hunt – Andrew, Sizhuo, Grayson Project – VR Game based on Prop Hunt called “Objective Hide and Seek” (or something, name is currently a placeholder) Our project is going to be a multiplayer video game, based on an existing game called Prop Hunt.  Prop Hunt is a game mode/add on […]