Final post for VRsurgeon
Motivation The motivation for this project was two-fold. We wanted to make a realistic enough virtual surgery simulator that people could practice with enough realism to help them in […]
Motivation The motivation for this project was two-fold. We wanted to make a realistic enough virtual surgery simulator that people could practice with enough realism to help them in […]
Progress: Haixiang – I finished the network mesh stream with unity and simulation server. Current everything using keyboard and mouse. Josh – Created a tracking tag for the vuforia tracking […]
Worked On: Dustin – Finished up some in game objects and related scripts. Haixiang – Combined the surgical simulator with the room and programmed the in game tools to […]
What each group member worked on over the last week: Josh: Worked on making a custom VuMark for the Vuforia tracking. The standard one was too slow for phones. Haixiang: […]
This Week: Continued work on surgical suite along with object interactions. Hooked up to Vive in the lab to see how the suite looked. Started to look into different ways to […]
Progress: We found a surgery room in asset store. We have decided to use it as a base for our design. Finished the network connection between unity and the remote […]
PROJECT TIMELINE We’ve split the project up into 4 parts: Phone, Environment Simulation and Integration. Each member will be responsible for a different part. We plan to finish each part […]
VR Surgery Simulator Group Members: Josh Tabor, Haixiang Liu, Dustin Irving Project Description: This project is a VR Surgery Simulator. We want this to be a tool (or at […]