Eco Nut: Week 5


  • Environment Manager tracks items in containers and populates the environment meter accordingly
  • Fixed bugs with picking up objects and shooting them
  • Implemented weather effects in test environment

Screen Shot 2015-12-03 at 11.33.25 AM Screen Shot 2015-12-03 at 11.33.41 AM Screen Shot 2015-12-03 at 11.33.57 AM Screen Shot 2015-12-03 at 11.34.21 AM




  • Built layout of home with walls and floors
  • Arranged furniture inside of the rooms / spaces
  • Added creepy fish (with animations)
  • Messed with weather effects


Kitchen 1



Kitchen 2

Creepy Fish



Trash in the Lake



Living Room

Living Room



Title Sequence / Weather



  • Kang created the simple house exterior and worked on modeling animals in Blender.
  • Purchased a gazzelle model from the asset store and tried several animation elements(walk, run, and die).

blender house



  • I finished all the sound files listed. The next step is to make them go with the interactions we have in the game.


Accomplishments as a Team:

  • We pretty much finished the whole model and on Friday before Thanksgiving, all four of us met at VR room in SoHE and tested the model with HTC Vive.
  • We could correct the camera perspectives and scales to adjust all four of us.
  • We will move scripts that Eric worked on over the model and test several functional things this Friday.


Next Steps

  • Create Mission UI
  • Move code over from test environment to the game world.
  • Build simple exterior for part that can be seen out the window
  • Animate trash in lake
  • Work on more animation effect for gazelles and other animals and explore various interaction method with the game objects.
  • No more Vive! 🙁   (Oculus optimizations)

Screen Shot 2015-12-03 at 12.34.30 PM