What we did.
We have our second task: rotation.
We also addressed two problems:
1: All of our tests so far are screenspace mouse tests; this means we need to see a screenspace mouse cursor in VR. This is done, but it was harder than expected. We ended up sidestepping Unity’s UI system completely: we place a cursor in the world that moves on a plane glued some distance in front the viewer, and set a flag in its shader causing it to ignore depth buffers and draw “on top” of the rest of the world.
2: Our Wiimote code is currently running on Linux, which means we need to: run a Rift from a Linux machine; send the data to a windows machine via network connection; or, connect Wiimotes to windows directly. Each comes with its own problems; we’re still deciding.
- Alex finished software screenspace cursor display, and integrated it with the Leap.
- Dave started software cursor display, and built the rotation task.
- Nicky worked with the trackball and OSVR.
- Ryan worked with the Wiimote and either connecting a Rift to Linux, or a Wiimote to windows.
- Software screenspace cursor allows our current task to be run in VR.
- Rotation task gives us something else to test.
- Unity has been kind of a pain on Linux. It has mostly stopped crashing.
Plans for the upcoming week
- Decide how to connect Wiimote and VR.
- Start wrapping things up as a final product.
- Test everything.