DS999 Week Four (Exploring Web Based AR)

Weekly accomplishments:
Continuing my research in AR experiences, I started looking more in depth into how specifically galleries and museums are using the technology. It seems like an area with a myriad of opportunities for growth that is currently setting trends across the art world, especially during the pandemic to help people experience and interact with artworks during their homes.

Research links:
https://www.semanticscholar.org/paper/Immersive-Art-in-Augmented-Reality-Margolis/855133cd2a48dcbf516ba8c9e904f8087f48ab6d

https://9to5mac.com/2020/03/17/augmented-reality-artists/


I like the idea of storytelling through Augmented Reality, since it gives the artist a chance to further elaborate on the concept of the piece while involving the viewer in an immersive way.

https://www.theartnewspaper.com/2021/04/01/a-year-of-viewing-art-virtually-the-best-and-worst-ar-and-vr-work-created-during-the-pandemic


This article was intriguing in the way they rated the “best and worst” AR experiences though they noted that most have intrinsic value.

Additional Research Links:
How Museums are using Augmented Reality – MuseumNext

YOU BE MY ALLY, 2020, LED Truck, Text: Borderlands/La Frontera by Gloria Anzaldúa, © 1987 by the author

With Augmented Reality, You Can Now Superimpose Publicly Exhibited Artworks in Your Home | Innovation | Smithsonian Magazine

Challenges:
The challenges I’m facing currently are just nailing down an area of what concept I’ll be pursuing as well as getting my printer fixed so I can print out QR codes for testing.

Future work:
Next week I’ll be doing some final research as well as moving onto the ideation and testing process.

DS999 Week Three (Exploring Web Based AR)

Weekly accomplishments:
This week I continued my research on what has already been studied in the space of Augmented Reality and found numerous studies and articles regarding the use of AR in immersive art experiences and brand awareness.

Here are some examples: When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions – ScienceDirect

When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions | Elsevier Enhanced Reader

(PDF) Effects Of Guerrilla Marketing On Brand Awareness And Consumers’ Purchase Intention (researchgate.net)

I also found a great open-source platform called AR.js studio that has a drag and drop style user interface, which is great to get started, I also got my GitHub reconnected to be able to start smaller experiments.

Challenges:
The studio seems to be stuck on the loading screen when I tried a small test, so I’ll need to try it out on a different computer or download the package to upload it to GitHub myself, but this is getting a bit ahead of schedule.

Future work:
This week I’ll be continuing to smooth out my workflow from AR.js studio to publishing, as well as reading through all the information in the articles I found.

DS999 Week Two (Exploring Web-Based AR)

Weekly accomplishments:
This week I focused on starting to research what already exists in the AR space. I’ve been mostly drawn to the usage of AR in the fine art world and how it’s transforming gallery spaces, but something else that stood out to me was the art of Olafur Eliasson who created experiences for people to enjoy in their homes during the pandemic. There is an article of note here: Augmented reality art: Where your home becomes the gallery – BBC News



Another show that I found interesting was this location-based AR show in Berlin, made for experiencing gallery work during the pandemic: Highsnobiety Kicks Off Augmented Reality Art Show Designed for Berlin – TheArtGorgeous


I’ve also been finding some great tutorials on how to get my workflow set up in AR.js and getting a better idea of what I’ll need to get started. It looks like I should be able to host the project for free on a website called glitch.com

Challenges:
It seems like the main challenges for Web-Based AR project is in the distribution, many of the software and apps I found require the user to download the app, which is why I’m leaning towards AR.js, but I’m staying open minded as I continue my research. Another software that looked helpful me is Adobe Aero, but the issue of distribution is the same.

Future work:
Next week I’ll be continuing to research of software and existing art, as well as watching all the tutorials I found to dive deeper before I am set on my ideas.

DS999 Week One (Exploring Web-Based AR)

Weekly accomplishments:
To begin my first phase of my independent study in “WebXR” or web-based augmented reality, I’ve been researching and exploring options for location-based artwork using augmented reality, since I’ve determined I want to be involved in web-based AR for ease of use it seems like utilizing AR.js could be the best option.

Some links of interest:
https://www.bacancytechnology.com/blog/augmented-reality-development-with-arjs

https://github.com/AR-js-org

https://uploadvr.com/ar-js-efficient-augmented-reality-for-the-web/

Challenges:
My main challenges will be learning more about using GitHub and diving deeper into the world of coding, but there seem to be many resources in how to get started available, with the basic knowledge of coding and interactive design I’m confident I’ll find the information I need to get started.

Future work:
I’m going to be continuing my research and getting the correct dev environment and workflow set up, I’ll be modeling the digital artifacts themselves in Blender3D. Also, next week I’ll be researching more about what has been done already for artistic inspiration.