Projects


Eco Nut Week 4

What Got Done Eric: Created Interactive object script that defines whether an object is equippable, a switch, or a container. Equippable objects can be picked up and placed back down. Implementation to throw equippable objects will also be created. This is so the player can pick up objects like trash […]


Space Elevator, week 4

Individual Efforts: Bryce: Learned how to animate with lerp in Unity, and learned about agents and npc scripting. Cleaned up assets for elevator entry scene and began to model it with different lighting and shaders. Experimented with reflection probes and custom materials. Liang: Wrote a draft of the plot, trying […]


Team Object – Update Week 4

Individual Efforts Andrew “I created a main menu UI that works with the existing Network Manager, so it has a nicer appearance, and is visible when wearing the Oculus Rift.  It involved writing a new script to use the network manager script, and learning how canvases worked with panels and […]


Eco Nut: Week 3

Accomplishment made by team   Trial of HTC Vive Storyboard and Interaction Design Testing Unity Assets and combining them together       1.Trial of HTC Vive Tyler set up a HTC Vive in SoHE VR lab. All of us tried 3-4 games with HTC Vive and discussed how we would […]


Space Elevator, week 3

Bryce: Learned about materials and shaders in Unity. Begin composing elevator scene. Found Earth and many shader, environment, and utility assets. Liang: Searched through the Unity Asset Store and found some 3D models that might be useful. Began work on writing the story line but found it would too complex […]


Team Object – Update Week 3

Individual Efforts Andrew “I continued to work on my multiplayer implementation, in order to get full functionality in terms of update player transforms/rotations (so it looks like you are moving around to other clients), as well as testing on multiple computers via LAN, which works!  It involves using a local […]


Eco Nut: Week 2

What Got Done Group: We set up GitHub so we can all commit to the same Unity project and work collaboratively across machines.   Eric: Worked on First Person Camera/creating reticule to select objects. There was a need to decide between creating a main camera w/ a reticule or using the […]


Space Elevator, week 2

What did we do this week? Bryce storyboarded some scenes from Bioshock to see how the game conveys motion and story through environment, and found scientific research on GMOs for interaction and visualization data. He also began setting up a scene in Unity and exposed himself to some tutorials on […]