Monthly Archives: December 2015


Eco Nut: Week 6

Accomplishment as a team We met together last Friday and yesterday and finished the storyboard. We also tested our model with Oculus Rift. So far, there is no issue with connecting. Introduction Gazelle warns a player not to interrupt the beautiful forest Play Mission message —> “Go Nuts” and destroy […]


Team Object – Update Week 6

Individual Accomplishments Andrew “I began implementation on raycasting the main menu so that the game can be started more easily with the Oculus Rift.  I also looked into sound options in the Unity asset store, so that I can add sound effects to player movement and interactions.  Lastly, I has […]


Space Elevator, week 5

Individual Efforts:   B: I figured out my agent navigation problems and I have them correctly orienting to the user. I found NASA datasets and high resolution images that should be very easy to use as textures and normal maps for the Earth. Started working with video textures, but I […]


Eco Nut: Week 5

Eric: Environment Manager tracks items in containers and populates the environment meter accordingly Fixed bugs with picking up objects and shooting them Implemented weather effects in test environment     Tyler: Built layout of home with walls and floors Arranged furniture inside of the rooms / spaces Added creepy fish […]


Reading 12

For class 12/8/15 Post Comments by 11:59 pm on 12/6/15 A method for generating an illusion of backwards time travel using immersive virtual reality—an exploratory study Doron Friedman, Rodrigo Pizarro, Keren Or-Berkers, Solène Neyret, Xueni Pan, and Mel Slater https://www.researchgate.net/profile/Doron_Friedman/publication/264951591_A_method_for_generating_an_illusion_of_backwards_time_travel_using_immersive_virtual_reality_-_an_exploratory_study/links/5426e3b30cf2e4ce940a2a5b.pdf or http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4151165/ Here is a reference video:   Forced-choice decision-making […]


Team Object – Update Week 5

Individual Efforts Andrew “I managed to improve upon the existing main menu, by adding a 3D background of our current environment, changing a few fonts, and adding some jazzy background music.  I also added background music to the in-game environment. Further, I began looking into our demo configuration, since we will need […]